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EA is developing an anti-cheat system for the FIFA 23 crossplay launch

EA is developing an anti-cheat system for the FIFA 23 crossplay launch
Shaun M Jooste

Shaun M Jooste

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EA is following in Blizzard’s footsteps by developing a new anti-cheat system at the kernel level to stop players from cheating in competitive games. Called EA AntiCheat (EAAC), the first game we’ll see it in action is FIFA 23. It will launch at the same time as the upcoming football game, which is set to have crossplay capabilities. 

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In the latest Electronic Arts Deep Dive update, the company explains all we can expect from EAAC and how it will affect FIFA 23. Of chief concern is the impact on the quality of the game. According to EA, it’s negligible, and you’ll hardly notice it. The only ones who will notice it the most are those developing and using cheats.

The primary reason EA decided to develop EAAC is that current anti-cheat systems by other companies aren’t working. Cheat developers have already hacked the kernels. So no matter how much they update their software, you’ll likely still see cheating.

The plan is to launch EAAC when FIFA 23 becomes available on different platforms with crossplay functionality. PC and console games can hit online matches together, either on the same teams or against others. However, perhaps it’s wise to expect some problems in the first week or so while they sort out any teething issues.

EA is developing an anti-cheat system for the FIFA 23 crossplay launch

EA states that it plans to incorporate EAAC into any future games where there are competitive leaderboards. It’s not so much concerned with single-player titles, as there’s no level of inequity among players. 

We’re nearing the launch of the next football game in the series. What I’m most excited about is the FIFA 23 collaboration with Marvel Studios. It will be interesting to see how they implement it, especially if I get to catch the ball with spidey webs and then sling it into the goal.

Shaun M Jooste

Shaun M Jooste

I live in South Africa, Cape town, as a father of two children. I've been gaming almost all my life, with plenty of experience writing reviews and articles on the latest titles. With 15 years of experience in local government performing Facilities Management functions, I moved towards becoming CEO of my own company, Celenic Earth Publications, which serves to publish author's books, including my own. I'm a published author of horror and fantasy novels, while I also dabble in game and movie scriptwriting.

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